Service 06
Production Support
Production Support provides standalone planning, art, UI/UX and motion design support, and can join an existing team to take on part of development as the project needs.
You don't have to commission everything: just one stage, or having us join your existing team, works too.
When it fits
If your brief looks like one of these, this service is usually the right place to start.
- Only one of planning, art, UI/UX or motion
- An existing team needs reinforcement in developmentCaseChibi Maruko-chan – Genki Version
- Co-producing with partnersCaseRomance 1930
- Co-developing with a platformCaseSort&Chill
How we work
Each stage keeps clear checkpoints, so direction, scope and quality are shared.
Clarify goals
Confirm the audience, context of use, expected outcomes and timeline.
Can be taken on its ownPlan & prototype
Shape the interaction flow, content structure and a testable direction for the experience.
Can be taken on its ownBuild & integrate
Bring visuals, code, content and platform features together.
Can be taken on its ownTest & launch
Verify across devices, browsers and real-world conditions, and support a stable release.
Can be taken on its own
We take on the stage you need, and can work alongside your existing team.
Related projects
MATCH-3 · IPCommissioned
Chibi Maruko-chan – Genki Version
A match-3 mobile game built around a classic IP
View case
ADVENTURECo-Development
Romance 1930
A female-centred adventure story about Taiwan's culture and history
View case
MATCH-3Co-Development
Sort&Chill
From match-3 game to a journey of open-world collection and social display
View case
FAQ
Can you help with just one stage, such as planning, artwork or development?
Yes. We can provide integrated services or support a specific part of the production, depending on the project's needs.
Does it have to be a large-scale project?
Not necessarily. The format should serve the purpose, rather than adding scale for its own sake. The right scope often matters more than simply making something bigger.
How long does a game project take, and what does it cost?
It depends on scope. A lightweight interactive campaign and a full mobile game are very different. After an initial conversation we propose comparable scopes and options based on your goals, content volume and timeline.
Can we talk even if we don't have a complete idea yet?
Yes. Many projects start with only a goal or a theme in mind. We begin with the content and audience, then work together to identify the most suitable interactive format.
Want to talk about “Production Support”?
Tell us your goal and audience, and we'll work out the right interactive format and scope together.


