Service 06

Production Support

Production Support provides standalone planning, art, UI/UX and motion design support, and can join an existing team to take on part of development as the project needs.

You don't have to commission everything: just one stage, or having us join your existing team, works too.

When it fits

If your brief looks like one of these, this service is usually the right place to start.

  1. Only one of planning, art, UI/UX or motion
  2. An existing team needs reinforcement in developmentCaseChibi Maruko-chan – Genki Version
  3. Co-producing with partnersCaseRomance 1930
  4. Co-developing with a platformCaseSort&Chill

How we work

Each stage keeps clear checkpoints, so direction, scope and quality are shared.

  1. Clarify goals

    Confirm the audience, context of use, expected outcomes and timeline.

    Can be taken on its own
  2. Plan & prototype

    Shape the interaction flow, content structure and a testable direction for the experience.

    Can be taken on its own
  3. Build & integrate

    Bring visuals, code, content and platform features together.

    Can be taken on its own
  4. Test & launch

    Verify across devices, browsers and real-world conditions, and support a stable release.

    Can be taken on its own

We take on the stage you need, and can work alongside your existing team.

Related projects

  • Chibi Maruko-chan – Genki Version screenshotsMATCH-3 · IP

    Commissioned

    Chibi Maruko-chan – Genki Version

    A match-3 mobile game built around a classic IP

    View case
  • Romance 1930 screenshotsADVENTURE

    Co-Development

    Romance 1930

    A female-centred adventure story about Taiwan's culture and history

    View case
  • Sort&Chill screenshotsMATCH-3

    Co-Development

    Sort&Chill

    From match-3 game to a journey of open-world collection and social display

    View case

All projects

FAQ

Can you help with just one stage, such as planning, artwork or development?

Yes. We can provide integrated services or support a specific part of the production, depending on the project's needs.

Does it have to be a large-scale project?

Not necessarily. The format should serve the purpose, rather than adding scale for its own sake. The right scope often matters more than simply making something bigger.

How long does a game project take, and what does it cost?

It depends on scope. A lightweight interactive campaign and a full mobile game are very different. After an initial conversation we propose comparable scopes and options based on your goals, content volume and timeline.

Can we talk even if we don't have a complete idea yet?

Yes. Many projects start with only a goal or a theme in mind. We begin with the content and audience, then work together to identify the most suitable interactive format.

Want to talk about “Production Support”?

Tell us your goal and audience, and we'll work out the right interactive format and scope together.

Chat on LINE

Add us on LINE

Scan the QR code with LINE on your phone to add us as a friend.

On your phone? Open LINE and add us directly.

Open LINE

LINE ID@gamenobility

The Guardian Dog has arrived. Please, take a seat