Service 04

Creative Planning

Creative Planning & Pre-production clarifies a project's purpose, audience and direction before production starts, then defines the right interactive format, scope and overall direction.

A complete idea isn't required: many projects start with only a goal or a theme.

When it fits

If your brief looks like one of these, this service is usually the right place to start.

  1. No complete idea yet, unsure where to beginCaseDreamKeeper: The Dream Commission Office
  2. Clarifying purpose and audience
  3. Proposing the right interactive formatCaseMosquito Busters
  4. Defining the scope

How we work

Each stage keeps clear checkpoints, so direction, scope and quality are shared.

  1. Clarify goals

    Confirm the audience, context of use, expected outcomes and timeline.

    Included
  2. Plan & prototype

    Shape the interaction flow, content structure and a testable direction for the experience.

    Included
  3. Build & integrate

    Bring visuals, code, content and platform features together.

    Not included, available separately
  4. Test & launch

    Verify across devices, browsers and real-world conditions, and support a stable release.

    Not included, available separately

This service covers the first two stages, before production. Production itself can be done by us or handed to your existing team.

Related projects

  • Rex Explorer screenshotsMULTIPLAYER

    Commissioned

    Rex Explorer

    An interactive multiplayer game for a year-end party

    View case
  • Mosquito Busters screenshotsEDU GAME

    Commissioned

    Mosquito Busters

    Teaching mosquito prevention through an edutainment mini-game

    View case
  • Micron Quiz Challenge screenshotsQUIZ

    Commissioned

    Micron Quiz Challenge

    Turning employee guidelines into an interactive quiz challenge

    View case
  • Fateful Isle: A Coffee Mystery screenshotsMYSTERY

    Commissioned

    Fateful Isle: A Coffee Mystery

    Crafting a mystery narrative around personality tests and coffee knowledge

    View case

All projects

FAQ

Can we talk even if we don't have a complete idea yet?

Yes. Many projects start with only a goal or a theme in mind. We begin with the content and audience, then work together to identify the most suitable interactive format.

Does it have to be a large-scale project?

Not necessarily. The format should serve the purpose, rather than adding scale for its own sake. The right scope often matters more than simply making something bigger.

How long does a game project take, and what does it cost?

It depends on scope. A lightweight interactive campaign and a full mobile game are very different. After an initial conversation we propose comparable scopes and options based on your goals, content volume and timeline.

Can you help with just one stage, such as planning, artwork or development?

Yes. We can provide integrated services or support a specific part of the production, depending on the project's needs.

Want to talk about “Creative Planning”?

Tell us your goal and audience, and we'll work out the right interactive format and scope together.

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