Commissioning a game company for the first time? What to prepare, plus a requirements checklist and how we work
You don't need a complete plan before commissioning a game company for the first time. Prepare four things (goal, audience, timeline and a workable budget range) and the first conversation will be productive. Gameplay and specs can be narrowed down together as we talk.
Key points in 30 seconds
- Being clear about the purpose and audience matters more than deciding on gameplay first.
- The earlier you share your timeline and budget range, the closer the proposal will be to reality.
- Different cities are no obstacle: online meetings, playable demo links and regular face-to-face consultations.
Pre-commission requirements checklist
- Purpose: what should this game achieve for you? New users, brand recall, staff training or public awareness?
- Audience: who will play? Their age, where and when they will play, and on a phone or a computer?
- Timeline: target launch date, campaign period, and any internal reviews along the way.
- Budget range: a ceiling or a range helps us put forward options you can compare.
- Assets: brand guidelines, characters, product information, and any security or regulatory requirements to follow.
How we work together
- Requirements meeting: we reply within 24 hours and first set up an online meeting.
- Proposal and quote: we provide options and a quote based on your needs. Consultations and quotes are free, and a full quote follows once we have confirmed the goals with you.
- Production: planning, art and programming move forward in stages, with progress confirmed in online meetings.
- Testing and launch: we launch after testing on real devices. For event projects, the process and on-the-day requirements are confirmed as part of the proposal.
Not in the same city? How we collaborate
GameNobility was founded in Taipei and operates from Taichung, taking on projects across Taiwan and overseas. Day-to-day discussions happen mainly in online meetings, and sign-off is done through playable demo links. When you need to talk in person, you can book one of our monthly face-to-face consultations in Taipei, Taichung, Tainan, Kaohsiung and other cities. Dcard's dtto Merge, for example, was built to fit the client's existing engineering and testing process.
Want to ask us directly?
Fill in the inquiry form or add us on LINE and we'll reply within 24 hours. Consultations and estimates are free; once we've confirmed your goals, we'll send a full quote. Founded in Taipei and operating from Taichung, we take on projects across Taiwan and overseas, with in-person consultations every month in Taipei, Taichung, Tainan, Kaohsiung and other cities.
FAQ
Q1: Can we talk before we have a complete idea?
Yes. Many projects start with nothing more than a goal or a topic. We work out the right format with you, based on your content and audience.
Q2: Does it have to be a big project?
Not necessarily. You can start with a small version, see how people respond, then expand.
Q3: Can we commission just the planning or the art?
Yes. We also offer standalone support for planning, art, UI/UX and motion.
